My personal blog - expect to see all sorts of things here;
Random thoughts, ramblings, cool web links and some shameless self promotion...and why not???

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Finding the time to concentrate on your marketing isn’t always easy when you’ve got a hundred and one things to do for your business, but unless you know you will have time to follow up on your campaigns don’t be tempted to start something you can’t finish or go through with. 

Promotions, Social Media, Marketing Campaigns - however easy it may be to set these up using the wealth of tools available these days finding the time to update, analyse and tweak your marketing is often where you let yourself down and ultimately cost yourself revenue.

For example, I had today booked off to go to a marketing and advertising expo. 

I had been looking forward to it, I had written my pitch for networking, I had marked down all the various people and companies I wanted to visit and was keeping tabs on tweets coming out of the build up.  All was good, then as I was walking home from work it dawned on me…I didn’t have the time to go. 

Ok, so I had the day off to physically appear at Earls Court and mingle, but to actually interact, follow up and put everything I would learn to good use?  Nope, no way.
And there’s no point in going if you’re not going to follow up and act on what you learn.

At the moment I’m working on a couple of client projects which are taking up a lot of time and they will be keeping me busy for the next 2-3 months, which in marketing is a lifetime.

What’s cutting edge now will be old hat in no time, so anything I learned today would be replaced by something else before I would get a chance to implement it.

So what to do?

The last thing I wanted to do was to give prospective clients and partners the wrong impression by talking the talk and then sitting through the ‘walking the walk’ part.

I had a quick flick through the preview guide and website and found that a lot of the exhibitors I had already met and have dealings with, and those that I hadn’t met yet were going to be at Marketing Live later in the year so I could meet with them then.

Looking through the previews for both shows I found they were quite similar in many ways, so I could afford to miss this one in favour of making sure that next time round I would have time to network properly and act upon the wealth of information you can pick up at these shows.

I decided that it would be better for me to spend my day working on my projects rather than go, as for the sake of waiting until the next show I ultimately would be more able to engage contacts and have a better relationship with them in the long term.

The same is true when doing any form of marketing or networking - however good an idea or campaign may seem it’s better to wait until you’re ready and can afford yourself the time to follow up and succeed than to rush and miss out on opportunities you otherwise would have benefited from, simply because you can’t spare the time.

That’s my take on it anyway.

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I’ve just finished a short course in Holiday PPC advertising from Market Motive!

I now possess the knowledge to analyse and improve PPC campaigns for times when the general populous goes mad online and site traffic goes through the roof, I’ve also got a certificate to prove it!

Cool.

Anyone in need of a few tips before Christmas give me a shout, there’s still plenty of time to take advantage of the increased traffic across the web.

Ciao!

etherealmog:

So, there you are, doing your prospector thing, when you see a hulking shadow in the distance. You’re not quite sure what it is but it’s not like your lead pipe has let you down so far, right? Wrong. This is a Deathclaw- stronger, faster and more vicious than anything you’ve encountered before.
It’s going to be a long trip limping back to the nearby town for medical attention…if you survive.
This is a sort of long overdue piece of fan art relating to a creature I’d never like to meet in the Mojave but will one day have to fight, for reasons I can’t quite fathom, most likely resulting in my death, as it has done the last twenty-odd times I’ve clashed with them. Based mostly on the concept art for the Fallout 3 Deathclaws, this is a hybrid of those in-game with those in the art studio of the developers. I prefer the concept art personally.
It makes them look strong, leathery, vicious and incredibly hulking but still agile. I have always questioned the lean model in the games as they’re powerful creatures with strong hind legs but seem to have a thin frame. Comparative to the Yao Guai they don’t look all that menacing.
Yet in a one on one fight I’d bet on the Deathclaw any day.
Anywho, this is (yet another) new style that seems to cross the realms of intense detail and graphic fantasy art. I rather like it. But it’s not perfect. While it’s a bit hard to tell they’re monstrous creatures as the legs are not included. Nor the tail for that matter. But, who’s counting? It is what it is and it’s damn good. *Nods.*
I’m also trying a new thumbnail style which rolls out with this piece. It’s experimental at the moment and may change, but I’ve realised how redundant the materials information on each thumbnail was. In the case of watercolour it rarely changes. So it’s pretty much the same mind-numbing information over and over.
Hopefully this system will allow me to show more of the art in the thumbnails and use a funky graphic overlay for the thumbnails. It looks good and I’m leaning to keep it going.
…It’s just I have so many thumbnails (like eighty of them) that need re-doing. So it’ll take a while and it’s a lot of work if I’m just going to change it back, so, we’ll see, it’s not unlike me to decide in a short space of time. Sorry about the downtime on the publishing links recently, too! Didn’t know they’d gone down.
So, any thoughts?
Moggie.
All artwork contained herein is © copyright David Wilkshire/EtherealMog/Moggie 2006 to present date. Fallout, Deathclaws and all associated trademarks and devices are © copyright of Interplay and Bethesda.

etherealmog:

So, there you are, doing your prospector thing, when you see a hulking shadow in the distance. You’re not quite sure what it is but it’s not like your lead pipe has let you down so far, right? Wrong. This is a Deathclaw- stronger, faster and more vicious than anything you’ve encountered before.

It’s going to be a long trip limping back to the nearby town for medical attention…if you survive.

This is a sort of long overdue piece of fan art relating to a creature I’d never like to meet in the Mojave but will one day have to fight, for reasons I can’t quite fathom, most likely resulting in my death, as it has done the last twenty-odd times I’ve clashed with them.
Based mostly on the concept art for the Fallout 3 Deathclaws, this is a hybrid of those in-game with those in the art studio of the developers. I prefer the concept art personally.

It makes them look strong, leathery, vicious and incredibly hulking but still agile. I have always questioned the lean model in the games as they’re powerful creatures with strong hind legs but seem to have a thin frame. Comparative to the Yao Guai they don’t look all that menacing.

Yet in a one on one fight I’d bet on the Deathclaw any day.

Anywho, this is (yet another) new style that seems to cross the realms of intense detail and graphic fantasy art. I rather like it. But it’s not perfect. While it’s a bit hard to tell they’re monstrous creatures as the legs are not included.
Nor the tail for that matter. But, who’s counting? It is what it is and it’s damn good. *Nods.*

I’m also trying a new thumbnail style which rolls out with this piece. It’s experimental at the moment and may change, but I’ve realised how redundant the materials information on each thumbnail was. In the case of watercolour it rarely changes. So it’s pretty much the same mind-numbing information over and over.

Hopefully this system will allow me to show more of the art in the thumbnails and use a funky graphic overlay for the thumbnails. It looks good and I’m leaning to keep it going.

…It’s just I have so many thumbnails (like eighty of them) that need re-doing. So it’ll take a while and it’s a lot of work if I’m just going to change it back, so, we’ll see, it’s not unlike me to decide in a short space of time.
Sorry about the downtime on the publishing links recently, too! Didn’t know they’d gone down.

So, any thoughts?

Moggie.

All artwork contained herein is © copyright David Wilkshire/EtherealMog/Moggie 2006 to present date.
Fallout, Deathclaws and all associated trademarks and devices are © copyright of Interplay and Bethesda.

Source: etherealmog.co.uk

iainlawley:

Square Group do Apple repairs, rather good at it they are too…

Source: iainlawley

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"A drink’s too wet without one…"

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Van Damme Coors Commercial #2 - I love YouTube!

The Van Damme Coors commercial #1 - these adverts crack me up…

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Victoria’s voice started out oh so many years ago as a place where I could showcase my voiceover skills and give prospective clients a chance to hear some of my vocalisations before deciding whether to use me or not in their projects, radio jingles or films - Yes, I did do an uncredited post production voiceover for a film.  It was called You’re Fired.  (http://www.imdb.com/title/tt0465678/)  The radio DJ in the opening scene is me.

You’re Fired aside I had a small measure of success, with my own comedy section of an weekly online radio broadcast as well as recurring work overseas with my voiceovers being used in Dubai and the Canary Islands.

The key thing about the voiceovers was I used to do them for fun, but after a while I wasn’t enjoying it any more so I left the website running just in case someone stumbled across it, but didn’t actively pursue new projects or put myself forward for voiceover work.

Instead I focused on my day job, and web design.

Which brings us to now.

Victoria’s Voice is now my blog, my personal showcase and sounding board.  It’s not my portfolio, but I will be linking to projects etc from my portfolio as and when I think there is something worthwhile to talk about.  It’s not my only blog, as I also write for some of my project work - but this is different to them, in a different style and about different topics which hopefully someone will find relevant one day.

So there we have it - then and now. 

Seems like a good place to start to me.